While playing solo I found myself back pedaling quite often, the co-op made combat a more aggressive push. It isn't until midway through the campaign that Colonial Marines starts to hit its stride with enemies and layout.Ĭo-Op changes Aliens: Colonial Marines and how you play it. The early levels of the game feature combat with cookie cutter enemy soldiers - it's uninspired, the character models all look identical, and it's not why I am playing a game with 'Aliens' in the title.
It's fun at first, but eventually just becomes predictable. There's a constant ebb and flow of silence followed by the ping of the motion tracker and then the chaotic onslaught.
The motion tracker's ping plays a huge part in the gameplay, at anytime you can bring it up and see where the next horde of aliens are coming from.
It's clear that Gearbox wanted to achieve some of the tense situations that have become a staple of Aliens.